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Unreal Engine C++ API Reference > Runtime > Engine > Engine
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- AInfo
- ASkyLight
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/SkyLight.h |
Include | #include "Engine/SkyLight.h" |
Syntax
UCLASS (ClassGroup=Lights, HideCategories=(Input, Collision, Replication, Info),
ShowCategories=(Rendering, DataLayers, "Input|MouseInput", "Input|TouchInput"),
ComponentWrapperClass, ConversionRoot, Blueprintable, MinimalAPI)
class ASkyLight : public AInfo
Variables
Type | Name | Description | |
---|---|---|---|
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uint32: 1 | bEnabled | Replicated copy of LightComponent's bEnabled property |
Constructors
Type | Name | Description | |
---|---|---|---|
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ASkyLight
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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USkyLightComponent * | Returns LightComponent subobject | |
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void | Replication Notification Callbacks |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | GetLifetimeReplicatedProps
(
TArray< FLifetimeProperty >& OutLifetimeProps |
Returns the properties used for network replication, this needs to be overridden by all actor classes with native replicated properties |