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Unreal Engine C++ API Reference > Runtime > Engine > Engine
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- ASceneCapture
- ASceneCaptureCube
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/SceneCaptureCube.h |
Include | #include "Engine/SceneCaptureCube.h" |
Syntax
UCLASS (HideCategories=(Collision, Material, Attachment, Actor), MinimalAPI)
class ASceneCaptureCube : public ASceneCapture
Constructors
Type | Name | Description | |
---|---|---|---|
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ASceneCaptureCube
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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USceneCaptureComponentCube * | Returns CaptureComponentCube subobject | |
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void | OnInterpToggle
(
bool bEnable |