Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Engine
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- ASceneCapture
- APlanarReflection
- ASceneCapture2D
- ASceneCaptureCube
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/SceneCapture.h |
Include | #include "Engine/SceneCapture.h" |
Syntax
UCLASS (Abstract, HideCategories=(Collision, Attachment, Actor), MinimalAPI)
class ASceneCapture : public AActor
Remarks
Base class for all SceneCapture actors
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
ASceneCapture
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
UStaticMeshComponent * | GetMeshComp () |
Returns MeshComp subobject |