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Unreal Engine C++ API Reference > Runtime > Engine > Engine
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- AReflectionCapture
- ABoxReflectionCapture
- APlaneReflectionCapture
- ASphereReflectionCapture
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/ReflectionCapture.h |
Include | #include "Engine/ReflectionCapture.h" |
Syntax
UCLASS (Abstract, HideCategories=(Collision, Attachment, Actor), MinimalAPI)
class AReflectionCapture : public AActor
Constructors
Type | Name | Description | |
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AReflectionCapture
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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UReflectionCaptureComponent * | Returns CaptureComponent subobject | |
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UBillboardComponent * | ||
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UBillboardComponent * | Returns SpriteComponent subobject |
Overridden from AActor
Type | Name | Description | |
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bool | Indicates whether this actor should participate in level bounds calculations |