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Unreal Engine C++ API Reference > Runtime > Engine > Engine
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- ALight
- ARectLight
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/RectLight.h |
Include | #include "Engine/RectLight.h" |
Syntax
UCLASS (ClassGroup=(Lights, RectLights), ComponentWrapperClass, MinimalAPI, Meta=(ChildCanTick))
class ARectLight : public ALight
Variables
Type | Name | Description | |
---|---|---|---|
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TObjectPtr< class URectLightComponent > | RectLightComponent |
Constructors
Type | Name | Description | |
---|---|---|---|
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ARectLight
(
const FObjectInitializer& ObjectInitializer |
Overridden from AActor
Type | Name | Description | |
---|---|---|---|
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void | EditorApplyScale
(
const FVector& DeltaScale, |
Called by ApplyDeltaToActor to perform an actor class-specific operation based on widget manipulation. |