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Unreal Engine C++ API Reference > Runtime > Engine > Engine
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- ASceneCapture
- APlanarReflection
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/PlanarReflection.h |
Include | #include "Engine/PlanarReflection.h" |
Syntax
UCLASS (HideCategories=(Collision, Material, Attachment, Actor), MinimalAPI)
class APlanarReflection : public ASceneCapture
Constructors
Type | Name | Description | |
---|---|---|---|
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APlanarReflection
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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UPlanarReflectionComponent * | Returns subobject | |
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UBillboardComponent * | Returns SpriteComponent subobject | |
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void | OnInterpToggle
(
bool bEnable |
Overridden from AActor
Type | Name | Description | |
---|---|---|---|
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void | EditorApplyScale
(
const FVector& DeltaScale, |
Called by ApplyDeltaToActor to perform an actor class-specific operation based on widget manipulation. |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | PostLoad () |
Do any object-specific cleanup required immediately after loading an object. |
Deprecated Variables
Type | Name | Description | |
---|---|---|---|
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bool | bShowPreviewPlane_DEPRECATED |