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Unreal Engine C++ API Reference > Runtime > Engine > Engine
Inheritance Hierarchy
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/Note.h |
Include | #include "Engine/Note.h" |
Syntax
UCLASS (MinimalAPI, HideCategories=(Input),
ShowCategories=("Input|MouseInput", "Input|TouchInput"))
class ANote : public AActor
Remarks
A sticky note. Level designers can place these in the level and then view them as a batch in the error/warnings window.
Variables
Type | Name | Description | |
---|---|---|---|
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FString | Text |
Constructors
Type | Name | Description | |
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ANote
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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UArrowComponent * | Returns ArrowComponent subobject | |
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UBillboardComponent * | Returns SpriteComponent subobject |
Overridden from AActor
Type | Name | Description | |
---|---|---|---|
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void | Function that gets called from within Map_Check to allow this actor to check itself for any potential errors and register them with map check dialog. |