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Unreal Engine C++ API Reference > Runtime > Engine > Engine
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- ABrush
- AVolume
- ALevelStreamingVolume
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/LevelStreamingVolume.h |
Include | #include "Engine/LevelStreamingVolume.h" |
Syntax
UCLASS (HideCategories=(Advanced, Attachment, Collision, Volume), MinimalAPI)
class ALevelStreamingVolume : public AVolume
Variables
Type | Name | Description | |
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uint32: 1 | bDisabled | If true, this streaming volume is ignored by the streaming volume code. |
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uint32: 1 | bEditorPreVisOnly | If true, this streaming volume should only be used for editor streaming level previs. |
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TArray< FName > | StreamingLevelNames | Levels names affected by this level streaming volume. |
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TEnumAsByte< enum EStreamingVolumeUsage > | StreamingUsage | Determines what this volume is used for, e.g. whether to control loading, loading and visibility or just visibilty (blocking on load) |
Constructors
Type | Name | Description | |
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ALevelStreamingVolume
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
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void | Updates list of streaming levels that are referenced by this streaming volume |
Overridden from AActor
Type | Name | Description | |
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void | Function that gets called from within Map_Check to allow this actor to check itself for any potential errors and register them with map check dialog. |
Overridden from UObject
Type | Name | Description | |
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void | PostLoad () |
Do any object-specific cleanup required immediately after loading an object. |