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Unreal Engine C++ API Reference > Runtime > Engine > Engine
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- ALevelScriptActor
- AFunctionalTestLevelScript
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/LevelScriptActor.h |
Include | #include "Engine/LevelScriptActor.h" |
Syntax
class ALevelScriptActor : public AActor
Remarks
ALevelScriptActor is the base class for classes generated by ULevelScriptBlueprints. ALevelScriptActor instances are hidden actors that exist within a level, and can execute level-wide logic (operating on specific actor instances within the level). The level-script's functionality is defined inside the ULevelScriptBlueprint itself (using the blueprint's node-based interface).
Constructors
Type | Name | Description | |
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ALevelScriptActor
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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TArray< ALevelScriptActor * > | Utility function for finding a map corruption issue that can cause duplicate level scripting events | |
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bool | InputEnabled () |
|
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void | LevelReset () |
Level State Functions ------------------ |
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bool | RemoteEvent
(
FName EventName |
Tries to find an event named "EventName" on all other levels, and calls it |
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void | SetCinematicMode
(
bool bCinematicMode, |
Sets the cinematic mode on all PlayerControllers |
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void | WorldOriginLocationChanged
(
FIntVector OldOriginLocation, |
Event called on world origin location changes |
Overridden from AActor
Type | Name | Description | |
---|---|---|---|
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void | DisableInput
(
APlayerController* PlayerController |
Removes this actor from the stack of input being handled by a PlayerController. |
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void | EnableInput
(
APlayerController* PlayerController |
Pushes this actor on to the stack of input being handled by a PlayerController. |
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void | Called right before components are initialized, only called during gameplay | |
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bool | Does this actor supports external packaging? |
See Also
https://docs.unrealengine.com/latest/INT/Engine/Blueprints/UserGuide/Types/LevelBlueprint/index.html
https://docs.unrealengine.com/latest/INT/Engine/Blueprints/index.html