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Unreal Engine C++ API Reference > Runtime > Engine > Engine
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- ALight
- ADirectionalLight
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/DirectionalLight.h |
Include | #include "Engine/DirectionalLight.h" |
Syntax
UCLASS (ClassGroup=(Lights, DirectionalLights), MinimalAPI, Meta=(ChildCanTick))
class ADirectionalLight : public ALight
Remarks
Implements a directional light actor.
Constructors
Type | Name | Description | |
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ADirectionalLight
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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UArrowComponent * | Returns ArrowComponent subobject | |
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UDirectionalLightComponent * | GetComponent () |
Returns SkyAtmosphereComponent subobject |
Overridden from AActor
Type | Name | Description | |
---|---|---|---|
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bool | Returns true if this actor allows changing the spatially loaded flag. | |
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void | GetStreamingBounds
(
FBox& OutRuntimeBounds, |
Returns the bounding boxes of all components that make up this Actor for loading at runtime and editor. |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | LoadedFromAnotherClass
(
const FName& OldClassName |
Called when the object was loaded from another class via active class redirects. |
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |
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void | PostLoad () |
Do any object-specific cleanup required immediately after loading an object. |