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Unreal Engine C++ API Reference > Runtime > Engine > Engine
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- ABrush
- AVolume
- ABlockingVolume
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/BlockingVolume.h |
Include | #include "Engine/BlockingVolume.h" |
Syntax
UCLASS (MinimalAPI)
class ABlockingVolume : public AVolume
Remarks
An invisible volume used to block other actors.
Constructors
Type | Name | Description | |
---|---|---|---|
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ABlockingVolume
(
const FObjectInitializer& ObjectInitializer |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | LoadedFromAnotherClass
(
const FName& OldClassName |
Called when the object was loaded from another class via active class redirects. |
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void | PostEditChangeChainProperty
(
FPropertyChangedChainEvent& PropertyChangedEvent |
This alternate version of PostEditChange is called when properties inside structs are modified. |