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Specifies which shader generated offsets should included in the world position (displacement/WPO etc.)
| Name | EWorldPositionIncludedOffsets |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialExpressionWorldPosition.h |
| Include Path | #include "Materials/MaterialExpressionWorldPosition.h" |
Syntax
enum EWorldPositionIncludedOffsets
{
WPT_Default,
WPT_ExcludeAllShaderOffsets,
WPT_CameraRelative,
WPT_CameraRelativeNoOffsets,
WPT_MAX,
}
Values
| Name | Remarks |
|---|---|
| WPT_Default | Absolute world position with all material shader offsets applied |
| WPT_ExcludeAllShaderOffsets | Absolute world position with no material shader offsets applied |
| WPT_CameraRelative | Camera relative world position with all material shader offsets applied |
| WPT_CameraRelativeNoOffsets | Camera relative world position with no material shader offsets applied |
| WPT_MAX |