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API > API/Runtime > API/Runtime/Engine
| Name | ESequencerState |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include Path | #include "SceneManagement.h" |
Syntax
enum ESequencerState
{
ESS_None,
ESS_Paused,
ESS_Playing,
}
Values
| Name | Remarks |
|---|---|
| ESS_None | |
| ESS_Paused | |
| ESS_Playing |