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A priority for sorting scene elements by depth. Elements with higher priority occlude elements with lower priority, disregarding distance.
| Name | ESceneDepthPriorityGroup |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
| Include Path | #include "Engine/EngineTypes.h" |
Syntax
enum ESceneDepthPriorityGroup
{
SDPG_World,
SDPG_Foreground,
SDPG_MAX,
}
Values
| Name | Remarks |
|---|---|
| SDPG_World | World scene DPG. |
| SDPG_Foreground | Foreground scene DPG. |
| SDPG_MAX |