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API > API/Runtime > API/Runtime/Engine
Note: Must match r.ReflectionMethod, this is used in URendererSettings.
| Name | EReflectionMethod::Type |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
| Include Path | #include "Engine/EngineTypes.h" |
Syntax
namespace EReflectionMethod
{
enum Type
{
None,
Lumen,
ScreenSpace,
}
}
Values
| Name | Remarks |
|---|---|
| None | No global reflection method will be used. |
| Lumen | Use Lumen Reflections, which supports Screen / Software / Hardware Ray Tracing together and integrates with Lumen Global Illumination for rough reflections and Global Illumination seen in reflections. |
| ScreenSpace | Standalone Screen Space Reflections. Low cost, but limited by screen space information. |