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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include | #include "SceneManagement.h" |
Syntax
namespace EReflectionCaptureShape
{
enum Type
&123;
Sphere,
Box,
Plane,
Num,
&125;
}
Values
Name | Description |
---|---|
Sphere | |
Box | |
Plane | |
Num |
Remarks
Reflection capture shapes.