| MEVP_BufferSize |
Horizontal and vertical size of the view's buffer in pixels |
| MEVP_FieldOfView |
Horizontal and vertical field of view angles in radian |
| MEVP_TanHalfFieldOfView |
Tan(FieldOfView * 0.5) |
| MEVP_ViewSize |
Horizontal and vertical size of the view in pixels |
| MEVP_WorldSpaceViewPosition |
Absolute world space view position (differs from the camera position in the shadow passes) |
| MEVP_WorldSpaceCameraPosition |
Absolute world space camera position |
| MEVP_ViewportOffset |
Horizontal and vertical position of the viewport in pixels within the buffer. |
| MEVP_TemporalSampleCount |
Number of temporal AA sample used across multiple to converge to anti aliased output. |
| MEVP_TemporalSampleIndex |
Index of the Temporal AA jitter for this frame. |
| MEVP_TemporalSampleOffset |
Offset of the temporal sample for this frame in pixel size. |
| MEVP_RuntimeVirtualTextureOutputLevel |
Mip Level that Runtime Virtual Texture Output is rendering to. |
| MEVP_RuntimeVirtualTextureOutputDerivative |
World space derivatives for Runtime Virtual Texture Output. |
| MEVP_PreExposure |
Pre Exposure |
| MEVP_RuntimeVirtualTextureMaxLevel |
Maximum mip level of Runtime Virtual Texture that Runtime Virtual Texture Output is rendering to. |
| MEVP_ResolutionFraction |
Screen percentage at which the rendering resolution happens, to allow tech-art to remain consistent with dynamic resolution. |
| MEVP_PostVolumeUserFlags |
Post process volume user flags, useful for varying the behavior of a material per view |
| MEVP_FirstPersonFieldOfView |
Horizontal and vertical first person field of view angles in radian |
| MEVP_FirstPersonTanHalfFieldOfView |
Tan(FirstPersonFieldOfView * 0.5) |
| MEVP_FirstPersonScale |
Scaling factor applied to first person primitives to keep them from intersecting with the scene. |
| MEVP_NearPlane |
Near plane. |
| MEVP_MAX |
|