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API > API/Runtime > API/Runtime/Engine
| |
|
| Name |
ELumenRayLightingModeOverride |
| Type |
enum |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Engine/Scene.h |
| Include Path |
#include "Engine/Scene.h" |
Syntax
enum ELumenRayLightingModeOverride
{
Default,
SurfaceCache,
HitLightingForReflections,
HitLighting,
}
Values
| Name |
Remarks |
| Default |
Use the project default method |
| SurfaceCache |
Use Lumen Surface Cache for ray hit lighting. |
| HitLightingForReflections |
Calculate lighting at a hit point for reflections. |
| HitLighting |
Calculate lighting at a hit point for GI and reflections. |