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Enum used to indicate the scene depth priority whether to draw with depth testing vs the world, or to draw in the foreground
| Name | EDrawDebugSceneDepthPriorityGroup |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h |
| Include Path | #include "Kismet/KismetSystemLibrary.h" |
Syntax
enum EDrawDebugSceneDepthPriorityGroup
{
World,
Foreground,
}
Values
| Name | Remarks |
|---|---|
| World | Draw in world with depth testing, allowing occlusion by other surfaces. |
| Foreground | Draw in foreground, so drawn shapes will always be visible. |