Navigation
API > API/Runtime > API/Runtime/Engine
The mode in which the blend profile should be applied.
| Name | EBlendProfileMode |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/BlendProfile.h |
| Include Path | #include "Animation/BlendProfile.h" |
Syntax
enum EBlendProfileMode
{
TimeFactor = 0,
WeightFactor,
BlendMask,
}
Values
| Name | Remarks |
|---|---|
| TimeFactor | The bone's transition time is a factor based on the transition time. |
| WeightFactor | The bone's transition weight is multiplied by this factor. |
| BlendMask | Used for blend masks. Per bone alpha. |