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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/BatchedElements.h |
Include | #include "BatchedElements.h" |
Syntax
namespace EBlendModeFilter
{
enum Type
&123;
None = 0,
OpaqueAndMasked = 1,
Translucent = 2,
All = (OpaqueAndMasked | Translucent),
&125;
}
Values
Name | Description |
---|---|
None | |
OpaqueAndMasked | |
Translucent | |
All |