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Filter options that can be use to restrict the types of asset processed in various asset manager functionality
| Name | EAssetManagerFilter |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/AssetManagerTypes.h |
| Include Path | #include "Engine/AssetManagerTypes.h" |
Syntax
enum EAssetManagerFilter
{
Default = 0,
UnloadedOnly = 0x00000001,
}
Values
| Name | Remarks |
|---|---|
| Default | Default filter, process everything. |
| UnloadedOnly | Only process assets that are unloaded (have no active or pending bundle assignments) |