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Unreal Engine C++ API Reference > Runtime > Engine > Distributions
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UDistribution
- UDistributionFloat
- UDistributionFloatConstant
- UDistributionFloatParameterBase
- UDistributionFloatParticleParameter
- UDistributionFloatConstantCurve
- UDistributionFloatUniform
- UDistributionFloatUniformCurve
- UDistributionVector
- UDistributionVectorConstant
- UDistributionVectorParameterBase
- UDistributionVectorParticleParameter
- UDistributionVectorConstantCurve
- UDistributionVectorUniform
- UDistributionVectorUniformCurve
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Distributions/Distribution.h |
Include | #include "Distributions/Distribution.h" |
Syntax
UCLASS (DefaultToInstanced, CollapseCategories, HideCategories=Object, EditInlineNew, Abstract,
MinimalAPI)
class UDistribution :
public UObject ,
public FCurveEdInterface
Constructors
Type | Name | Description | |
---|---|---|---|
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UDistribution
(
const FObjectInitializer& ObjectInitializer |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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bool | Called during async load to determine if PostLoad can be called on the loading thread. |
Constants
Name | Description |
---|---|
DefaultValue | Default value for initializing and checking correct values on UDistributions. |