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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/DeviceProfiles > API/Runtime/Engine/DeviceProfiles/UDeviceProfile
- UObject::PostReloadConfig()
- UDeviceProfile::PostReloadConfig()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/DeviceProfiles/DeviceProfile.h |
Include | #include "DeviceProfiles/DeviceProfile.h" |
virtual void PostReloadConfig
&40;
class FProperty &42; PropertyThatWasLoaded
&41;
Remarks
Need to add missing entries in TextureLODGroups to match enum TextureGroup when the device profile is reloaded