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Unreal Engine C++ API Reference > Runtime > Engine > Components > USplineMeshComponent
- UPrimitiveComponent::GetVirtualTextureMainPassMaxDrawDistance()
- USplineMeshComponent::GetVirtualTextureMainPassMaxDrawDistance()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/SplineMeshComponent.h |
Include | #include "Components/SplineMeshComponent.h" |
virtual float GetVirtualTextureMainPassMaxDrawDistance() const
Remarks
Get the max draw distance to use in the main pass when also rendering to a runtime virtual texture. This is combined with the other max draw distance settings.