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Unreal Engine C++ API Reference > Runtime > Engine > Components > USplineMeshComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/SplineMeshComponent.h |
Include | #include "Components/SplineMeshComponent.h" |
static FVector GetAxisMask
(
ESplineMeshAxis::Type InAxis
)
Remarks
Returns a vector which, when componentwise-multiplied by another vector, will zero all the components not corresponding to the supplied ESplineMeshAxis