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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USplineMeshComponent
- UStaticMeshComponent::AllocateStaticLightingMesh()
- USplineMeshComponent::AllocateStaticLightingMesh()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/SplineMeshComponent.h |
Include | #include "Components/SplineMeshComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/SplineMeshComponent.cpp |
virtual FStaticMeshStaticLightingMesh * AllocateStaticLightingMesh
(
int32 LODIndex,
const TArray < ULightComponent * > & InRelevantLights
)
Remarks
Allocates an implementation of FStaticLightingMesh that will handle static lighting for this component