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Unreal Engine C++ API Reference > Runtime > Engine > Components > USplineComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/SplineComponent.h |
Include | #include "Components/SplineComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/SplineComponent.cpp |
UFUNCTION (BlueprintCallable, Category=Spline)
FVector GetTangentAtTime
(
float Time,
ESplineCoordinateSpace::Type CoordinateSpace,
bool bUseConstantVelocity
) const
Remarks
Given a time from 0 to the spline duration, return the spline's tangent there.