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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USphereComponent
- UPrimitiveComponent::CreateSceneProxy()
- UShapeComponent::CreateSceneProxy()
- USphereComponent::CreateSceneProxy()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/SphereComponent.h |
Include | #include "Components/SphereComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/SphereComponent.cpp |
virtual FPrimitiveSceneProxy * CreateSceneProxy()
Remarks
Creates a proxy to represent the primitive to the scene manager in the rendering thread. The proxy object.