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Unreal Engine C++ API Reference > Runtime > Engine > Components > USkinnedMeshComponent
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, AdvancedDisplay, Category=Rendering)
uint8 bSyncAttachParentLOD: 1
Remarks
If true, this component uses its parents LOD when attached if available ForcedLOD can override this change. By default, it will use parent LOD.