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Unreal Engine C++ API Reference > Runtime > Engine > Components > USkinnedMeshComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
Include | #include "Components/SkinnedMeshComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp |
UFUNCTION (BlueprintCallable, Category="Components|SkinnedMesh")
void SetRenderStatic
(
bool bNewValue
)
Remarks
Set whether this skinned mesh should be rendered as static mesh in a reference pose
Parameters
Name | Description |
---|---|
whether | this skinned mesh should be rendered as static |