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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkinnedMeshComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
| Include | #include "Components/SkinnedMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp |
void SetMinLOD
&40;
int32 InNewMinLOD
&41;
Remarks
Set MinLodModel of the mesh component
Parameters
| Name | Description |
|---|---|
| InNewMinLOD | Set new MinLodModel that make sure the LOD does not go below of this value. Range from [0, Max Number of LOD - 1]. This will affect in the next tick update. |