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Unreal Engine C++ API Reference > Runtime > Engine > Components > USkinnedMeshComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
Include | #include "Components/SkinnedMeshComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp |
UFUNCTION (BlueprintCallable, Category="Components|SkinnedMesh")
void SetForcedLOD
(
int32 InNewForcedLOD
)
Remarks
Set ForcedLodModel of the mesh component
Parameters
Name | Description |
---|---|
InNewForcedLOD | Set new ForcedLODModel that forces to set the incoming LOD. Range from [1, Max Number of LOD]. This will affect in the next tick update. |