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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkinnedMeshComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
| Include | #include "Components/SkinnedMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp |
FSkinWeightVertexBuffer &42; GetSkinWeightBuffer
&40;
int32 LODIndex
&41; const
Remarks
Returns skin weight vertex buffer to use for specific LOD (will look at override)