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Unreal Engine C++ API Reference > Runtime > Engine > Components > USkinnedMeshComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
Include | #include "Components/SkinnedMeshComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp |
virtual int32 GetLODBias() const
Remarks
Get the LOD Bias of this component The LOD bias of this component. Derived classes can override this to ignore or override LOD bias settings.