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Unreal Engine C++ API Reference > Runtime > Engine > Components > USkinnedMeshComponent > GetEditableBoneVisibilityStates
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
Include | #include "Components/SkinnedMeshComponent.h" |
const TArray < uint8 > & GetEditableBoneVisibilityStates() const