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Unreal Engine C++ API Reference > Runtime > Engine > Components > USkinnedMeshComponent
- USceneComponent::CalcBounds()
- USkinnedMeshComponent::CalcBounds()
- USkeletalMeshComponent::CalcBounds()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
Include | #include "Components/SkinnedMeshComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp |
virtual FBoxSphereBounds CalcBounds
(
const FTransform & LocalToWorld
) const
Remarks
Calculate the bounds of the component. Default behavior is a bounding box/sphere of zero size.