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Unreal Engine C++ API Reference > Runtime > Engine > Components > USkeletalMeshComponent > UpdateClothTransform
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
Include | #include "Components/SkeletalMeshComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshComponentPhysics.cpp |
void UpdateClothTransform
(
ETeleportType TeleportType
)
Remarks
Updates cloth collision outside the cloth asset (environment collision, child collision, etc...) Should be called when scene changes or world position changes