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Unreal Engine C++ API Reference > Runtime > Engine > Components > USkeletalMeshComponent > PerformAnimationProcessing
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
Include | #include "Components/SkeletalMeshComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp |
void PerformAnimationProcessing
(
const USkeletalMesh * InSkeletalMesh,
UAnimInstance * InAnimInstance,
bool bInDoEvaluation,
bool bInForceRefPose,
TArray < FTransform > & OutSpaceBases,
TArray < FTransform > & OutBoneSpaceTransforms,
FVector & OutRootBoneTranslation,
FBlendedHeapCurve & OutCurve,
UE::Anim::FMeshAttributeContainer & OutAttributes
)