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Unreal Engine C++ API Reference > Runtime > Engine > Components > UShapeComponent > SetShapeToNewGeom
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/ShapeComponent.h |
Include | #include "Components/ShapeComponent.h" |
template<typename ShapeElemType>
void SetShapeToNewGeom
(
const FPhysicsShapeHandle & Shape
)