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Unreal Engine C++ API Reference > Runtime > Engine > Components > USceneComponent
- UActorComponent::UpdateComponentToWorld()
- USceneComponent::UpdateComponentToWorld()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
Include | #include "Components/SceneComponent.h" |
virtual void UpdateComponentToWorld
(
EUpdateTransformFlags UpdateTransformFlags,
ETeleportType Teleport
)
Remarks
Recalculate the value of our component to world transform