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Unreal Engine C++ API Reference > Runtime > Engine > Components > USceneComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
Include | #include "Components/SceneComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp |
UFUNCTION (BlueprintCallable, Category="Transformation",
Meta=(DisplayName="Set Relative Transform", ScriptName="SetRelativeTransform"))
void K2_SetRelativeTransform
(
const FTransform & NewTransform,
bool bSweep,
FHitResult & SweepHitResult,
bool bTeleport
)
Remarks
Set the transform of the component relative to its parent
Parameters
Name | Description |
---|---|
NewTransform | New transform of the component relative to its parent. |
SweepHitResult | Hit result from any impact if sweep is true. |
bSweep | Whether we sweep to the destination (currently not supported for rotation). |
bTeleport | Whether we teleport the physics state (if physics collision is enabled for this object). If true, physics velocity for this object is unchanged (so ragdoll parts are not affected by change in location). If false, physics velocity is updated based on the change in position (affecting ragdoll parts). |