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Unreal Engine C++ API Reference > Runtime > Engine > Components > USceneComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
Include | #include "Components/SceneComponent.h" |
bool IsUsingAbsoluteRotation() const
Remarks
Gets the literal value of bAbsoluteRotation.
This exists so subclasses don't need to have direct access to the bAbsoluteRotation property so it can be made private later.