Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Components > USceneComponent
- UActorComponent::DestroyComponent()
- USceneComponent::DestroyComponent()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
Include | #include "Components/SceneComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp |
virtual void DestroyComponent
(
bool bPromoteChildren
)
Remarks
Unregister the component, remove it from its outer Actor's Components array and mark for pending kill.