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Unreal Engine C++ API Reference > Runtime > Engine > Components > USceneComponent
- USceneComponent::CalcBounds()
- UArrowComponent::CalcBounds()
- UAudioComponent::CalcBounds()
- UBillboardComponent::CalcBounds()
- UBoxComponent::CalcBounds()
- UBrushComponent::CalcBounds()
- UCapsuleComponent::CalcBounds()
- UClusterUnionComponent::CalcBounds()
- UDecalComponent::CalcBounds()
- UDrawFrustumComponent::CalcBounds()
- UHeterogeneousVolumeComponent::CalcBounds()
- UHierarchicalInstancedStaticMeshComponent::CalcBounds()
- UInstancedStaticMeshComponent::CalcBounds()
- UHierarchicalInstancedStaticMeshComponent::CalcBounds()
- ULineBatchComponent::CalcBounds()
- UMaterialBillboardComponent::CalcBounds()
- UModelComponent::CalcBounds()
- UParticleSystemComponent::CalcBounds()
- URuntimeVirtualTextureComponent::CalcBounds()
- UShapeComponent::CalcBounds()
- UBoxComponent::CalcBounds()
- UCapsuleComponent::CalcBounds()
- USphereComponent::CalcBounds()
- USkeletalMeshComponent::CalcBounds()
- USkinnedMeshComponent::CalcBounds()
- USkeletalMeshComponent::CalcBounds()
- USphereComponent::CalcBounds()
- USplineComponent::CalcBounds()
- USplineMeshComponent::CalcBounds()
- UStaticMeshComponent::CalcBounds()
- UHierarchicalInstancedStaticMeshComponent::CalcBounds()
- UInstancedStaticMeshComponent::CalcBounds()
- UHierarchicalInstancedStaticMeshComponent::CalcBounds()
- USplineMeshComponent::CalcBounds()
- UTextRenderComponent::CalcBounds()
- UVectorFieldComponent::CalcBounds()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
Include | #include "Components/SceneComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp |
virtual FBoxSphereBounds CalcBounds
(
const FTransform & LocalToWorld
) const
Remarks
Calculate the bounds of the component. Default behavior is a bounding box/sphere of zero size.