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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UPrimitiveComponent
- UPrimitiveComponent::GetStreamingRenderAssetInfo()
- UInstancedStaticMeshComponent::GetStreamingRenderAssetInfo()
- UModelComponent::GetStreamingRenderAssetInfo()
- UParticleSystemComponent::GetStreamingRenderAssetInfo()
- USkinnedMeshComponent::GetStreamingRenderAssetInfo()
- UStaticMeshComponent::GetStreamingRenderAssetInfo()
- UInstancedStaticMeshComponent::GetStreamingRenderAssetInfo()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
Include | #include "Components/PrimitiveComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/PrimitiveComponent.cpp |
virtual void GetStreamingRenderAssetInfo
(
FStreamingTextureLevelContext & LevelContext,
TArray < FStreamingRenderAssetPrimitiveInfo > & OutStreamingRenderAssets
) const
Remarks
Enumerates the streaming textures/meshes used by the primitive.
Parameters
Name | Description |
---|---|
LevelContext | Level scope context used to process texture streaming build data. |
OutStreamingRenderAssets | Upon return, contains a list of the streaming textures/meshes used by the primitive. |