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Unreal Engine C++ API Reference > Runtime > Engine > Components > UPrimitiveComponent
- UPrimitiveComponent::GetNumMaterials()
- UHeterogeneousVolumeComponent::GetNumMaterials()
- UMeshComponent::GetNumMaterials()
- UHeterogeneousVolumeComponent::GetNumMaterials()
- USkinnedMeshComponent::GetNumMaterials()
- UStaticMeshComponent::GetNumMaterials()
- UModelComponent::GetNumMaterials()
- UParticleSystemComponent::GetNumMaterials()
- USkinnedMeshComponent::GetNumMaterials()
- UStaticMeshComponent::GetNumMaterials()
- UTextRenderComponent::GetNumMaterials()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
Include | #include "Components/PrimitiveComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/PrimitiveComponent.cpp |
UFUNCTION (BlueprintPure, Category="Rendering|Material")
virtual int32 GetNumMaterials() const
Remarks
Return number of material elements in this primitive