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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/ULightComponent
Syntax
TObjectPtr< class UMaterialInterface > LightFunctionMaterial
Remarks
The light function material to be applied to this light. Note that only non-lightmapped lights (UseDirectLightMap=False) can have a light function. Light functions are supported within VolumetricFog, but only for Directional, Point and Spot lights. Rect lights are not supported.