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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/ULODSyncComponent
- UActorComponent::OnRegister()
- ULODSyncComponent::OnRegister()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/LODSyncComponent.h |
Include | #include "Components/LODSyncComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/LODSyncComponent.cpp |
virtual void OnRegister()
Remarks
Called when a component is registered, after Scene is set, but before CreateRenderState_Concurrent or OnCreatePhysicsState are called.