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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UInterpToMovementComponent
- UMovementComponent::HandleImpact()
- UInterpToMovementComponent::HandleImpact()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/InterpToMovementComponent.h |
| Include | #include "Components/InterpToMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/InterpToMovementComponent.cpp |
virtual void HandleImpact
&40;
const FHitResult & Hit,
float TimeSlice,
const FVector & MoveDelta
&41;
Remarks
Deal with an impact. Change direction, stop etc depending on the current behaviour setting.